YOU HAVE TO
WIN IN ORDER TO LOSE
The hero’s about
ready to ford a
knee-deep
stream—but just before he
gets wet an
annoying crone all bent and ugly
and with a
voice that would make nails on a chalkboard
sound like
an aria by Maria Callas
doesn’t ask
but insists that he piggy back her
across along
with his magic sword and enchanted
jock strap
which, at a pivotal point in the story,
he will
convert into a sling, load a stone in the strap’s
roomy
pouch, slay a monster blocking the mouth of a cave
in whose dark
and dank reaches antiquity’s equivalent
of a
Victoria’s Secrets model will be waiting between a
rock and hard
place to be rescued by this young stud
who’s scheduled
to take back his ailing father’s kingdom
from disloyal
and exceedingly nasty army officers, etc.
most of
which has been brought to you by the annoying crone
who on the
other side of the stream turns into a
dazzling
god or goddess who says how fortunate you are
young
fellow for you have passed the test and
here, take
this magic ring, put it on the finger of Selina
captive in
the monster’s cave, for later she will bear you three children
one of whom
will marry a real estate mogul from New York
with
designs on your throne—go with your instincts,
kid, which,
as we know, will get you every time.
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